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HeroesEdit

Hero cards are a mandatory part of every deck. Each deck requires 1 Hero card and each Hero has a unique ability which can be activated every set number of turns, depending on the Hero. Some Hero cards are obtained by finishing certain quests, while others can only be obtained through the Algebraic Chest. Hero cards can also be leveled up to increase their health and deck size. The maximum level for your hero card is 50, making the maximum health 260.

Hero
Ash- Return any card from the discard pile back to your hand.
Banana Guard- All of your creatures gain +3 Defense.
BMO- Gain 2 extra magic points for 1 turn.
Cinnamon Bun- All of your Nicelands creatures gain +3 Attack.
Date-Night Ice King- +1 Attack and +2 Def for all Niceland cards.
Doctor Finn- All spells cast this turn cost 1 less magic point.
Dr. Donut- Return any creature from the discard pile back to your hand.
Finn- Gain 2 extra magic points for 1 turn.
Flame Princess- Draw 2 cards.
Ghost Jake- All of your Plains creatures gain +5 Attack.
Gunter- Return a Spell card from the discard pile to your hand.
Hunson Abadeer- All cards cast this turn cost 1 less Magic Point.
Holiday BMO- Draw 3 card.
Holiday Ice King- Fully heal all of your Swamp creatures.
Holiday Princess Bubblegum- All of your creatures gain +4 Attack.
Holiday Jake- All spells cast this turn cost 2 less Magic Point.
Holiday Finn- All of your Universal creatures gain +5 Attack.
Holiday Lumpy Space Princess- Gain 3 extra magic points for 1 turn.
Ice King- Send all of your opponents buildings back to their hand.
Jake- All of your Corn creatures gain +3 Attack.
Lady Rainicorn- Choose a creature and fully heal it.
Lumpy Space Princess- Fully heal all of your Plains creatures.
Magic Man- Gain 1 extra Magic Point this turn.
Marceline- All of your creatures gain +2 Attack.
Pajama Finn- All of your Universal creatures gain +4 Defense.
Peppermint Butler- Return a building from the discard pile to your hand.
Princess Bubblegum- Fully heal all of your creatures.
Princess Cookie- All of your Swamp creatures gain +4 Attack.
Ricardio Heart Guy- Draw 1 card.

Fiona and Cake Adventures HeroesEdit

Hero
Cake- Gain 3 extra Magic Points for 1 turn.
Fionna- All creatures summoned this turn cost 1 less Magic Point.
Ice Queen- All of your creatures gain +4 Defense.
Lord Monochromicorn- Opponent cannot use spells next round and all buildings on the board are discarded.
Lumpy Space Prince- All spells cast this turn cost 2 less Magic Point.
Marshall Lee- All of your creatures gain +3 Attack.
Prince Gumball- Nice land creature, deploy cost cut by 2, every other land cut by 1.

CreaturesEdit

Corn Fields Creatures Edit

The Corn Fields are full of powerful creatures, most of which have a high attack and low defense. These cards can do a lot of damage, and fast. Some, like a Corn Ronin, can easily take out an opposing hero when given an opening, but these creatures are almost always at a risk of being hit with a Cerebral Bloodstorm.

Card A D $ F Rarity
Archer Dan- Choose an opposing creature and lower its Attack by 4. 12 6 2 2 Nice
Captain Taco- Lower the attack of the opposing creature by 1 for every card in your opponent's hand. 15 30 5 1 Algebraic Rare
ChupaMaiz- Increase the critical Attack area by %200 next battle phase. 4 10 3 2 Rare
Corn Dog- Adjacent creatures gain +4 Attack. 9 11 2 3 Nice
Corn Lord- Choose a creature and give it +6 Attack. 10 38 5 2 Algebraic Rare
Corn Ronin- +3 Attack for every card in your hand. 18 10 3 2 Rare
Cornataur- This creature and adjacent creatures gain +5 Attack. 17 19 4 3 Very Rare
Cornball- +1 Attack. 2 5 1 2 Cool
Ethan Allfire- Lower the Attack of the opposing creature by 3 and destroy this creature. 5 1 1 1 Cool
Field Reaper- Lower the Attack of all opposing creatures by 4. 25 13 4 3 Very Rare
Field Stalker- Make the Attack of the opposing creature equal to this creature's Attack. 5 34 4 2 Very Rare
Ghost Sludger- +13 Attack. 1 37 4 6 Very Rare
Husker Giant- +2 Attack for each of your Corn Landscapes. 15 30 5 1 Algebraic Rare
Husker Knight- Adjacent creatures gain +2 Attack 6 3 1 3 Cool
Husker Worm- Lower the Attack of the creature in the opposing lane by 2. 3 5 1 2 Cool
Huskerbat- Lower the Attack of the opposing creature equal to this creature's Attack. 4 22 3 2 Rare
Legion of Earlings- All of your creatures gain +5 Attack. 23 23 5 3 Algebraic Rare
Log Knight- Raise this creature's Attack by 4 for every creature you flooped this turn. 10 20 0 2 Algebraic Rare
Mary-Ann- Deal 5 damage to the opposing creature and lower its Attack by 5. 10 27 4 2 Very Rare
Patchy the Pumpkin- Lower the Attack of the creature in opposing lane by 5. 22 5 3 2 Rare
Purple Cow- Damage all enemy creatures for 5 and take 5 damage in return. 5 20 3 2 Algebraic Rare
Rural Earl- Gain +2 Attack for each adjacent empty lane. 13 8 2 2 Cool
Sun King- Choose a creature and raise its Attack 4 points for each building you control. 5 25 0 3 Algebraic Rare
The Sludger- Lower the defense of adjacent creatures by 2 and increase their attack by 4. 15 15 3 1 Rare
Travelin' Farmer- Gain +1 Attack for each adjacent empty lane. 5 5 1 1 Cool
Ugly Tree- Adjacent creatures gain +9 Attack. 15 33 5 6 Algebraic Rare
Wall of Ears- Inflict 2 damage to this creature and gain +2 Attack. 0 18 2 1 Nice
Yellow Gnome- Lower the Attack of the opposing creature by 4 and increase this creature's Attack by 4. 0 30 0 1 Algebraic Rare

Blue Plains Creatures Edit

The Blue Plains faction has creatures that usually have low attack and high defense (there are exceptions, like the Woadic Marauder). The specialty of this faction is to use their strategic floops for effects such as getting more cards in your hand with cards like Ancient Scholar, Psionic Architect, and Dragon Claw.

Card A D $ F Rarity
Ancient Scholar- Return a creature from the discard pile to your hand. 3 13 2 3 Nice
Axey- Send Building in opposing lane back to opponent's hand. 13 5 2 1 Nice
Blue Slimey- Heal adjacent cards with this creature's current DEF and discard. 7 14 2 1 Algebraic Rare
Camera Dude- Lower enemy hero's Magic Points by 2 next turn. 18 12 0 1 Algebraic Rare
Cool Dog- Creature in opposing lane cannot use its floop ability next turn. 3 7 1 1 Cool
Diamond Dan- Destroy this creature and gain 6 Magic Points this turn. 1 47 5 1 Algebraic Rare
Dragon Claw- Return a building from the discard pile to your hand. 5 15 2 2 Nice
Dragon Foot- Destroy a building in the opposing lane. 5 32 4 3 Very Rare
Embarrassing Bard- Choose an opposing creature. It cannot use its floop ability next turn. 10 34 5 2 Algebraic Rare
Fantasmo- Does 4 damage. If the defender dies, it will be sent to the attacker's hand instead of the defender's discard pile. 15 38 5 3 Algebraic Rare
Ghost Djini- Shuffle your hand back into your deck and draw 5 cards. 10 28 4 6 Very Rare
Ghost Hag- Choose a friendly creature and negate all Damage, Defense, and Attack modifiers. 10 28 4 3 Very Rare
Grape Slimey- Draw 1 card and send this creature to the discard pile. 2 5 1 1 Cool
Heavenly Gazer- Draw 1 card. 1 6 1 2 Cool
Heifergeist- Negate all Damage, Defense, and Attack modifiers on this creature. 13 15 3 2 Rare
Infinite Figure- Increase enemy's flooping cost by 1 next turn 8 22 0 1 Algebraic Rare
Madame Seota- Draw 3 card. 29 19 5 6 Algebraic Rare
Poultrygeist- Gain 2 extra Magic Points next turn. 2 6 1 1 Cool
Psionic Architect- Return a spell from the discard pile to your hand. 17 8 3 2 Rare
Punk Cat- Activate an adjacent creature's floop ability if applicable. 8 22 3 3 Rare
Spectre Hector- Send creature in opposing land back to opponent's hand. 7 14 2 2 Cool
Struzann Jinn- Send creature in opposing lane back to opponent's hand. 15 25 4 3 Very Rare
Temporal Wisp- Opposing creature cannot Attack on opponents next Battle Phase. 9 17 3 2 Rare
Timmy Magic Eyes- Lower the cost of flooping creatures by 1 this turn. 15 15 0 1 Algebraic Rare
Woadic Chief- No creature or building may be summoned on the opposing lane next turn. 18 30 5 3 Algebraic Rare
Woadic Marauder- Choose an opposing building and send it back to your opponent's hand. 22 12 4 1 Very Rare
Woadic Time Walker- Damage done to opposing creature is transferred to hero. 5 5 1 3 Cool
X-Large Spirit Soldier- Return this creature to your hand and draw 1 card. 5 40 5 1 Algebraic Rare

Useless Swamp Creatures Edit

The Useless Swamp is just as useful as any other faction. The creatures of this faction have various uses, with damage dealing floops, like the powerful Tree of Underneath and Immortal Maize Walker, the creatures of the- swamp can wreak havoc on the board.

Card Rarity
Bald Man's Throne- Deal 5 damage to the opposing creature for every creature you flooped this turn. Algebraic Rare
Baldferatu- Deals %200 of the damage it received last turn to creature in opposing lane. Rare
Banshe Princess- Deal 4 damage to the creature in opposing lane. Cool (Golden Algebraic Rare)
Banshe Queen- Deal 4 damage to all opposing creatures. Rare (Golden Algebraic Rare)
Bog BanShe Angel- Deal 4 damage for each card in your hand to the creature in opposing lane. Very Rare
Bog Bum- Deal 5 damage to the creature in opposing lane. Nice
Bog Frog Bomb- Deal 7 damage to all opposing creatures. Very Rare
Chest Burster- Deal 2 damage to the opposing hero for every card in your hand. Very Rare
Dark Angel- Deal 5 damage to all opposing creatures. Very Rare
Davey Bear- Deal 5 damage to the opposing creature and hero. Algebraic Rare
Dr. Death- Deal 7 damage to the creature in the opposing lane and heal this creature 7 points. Algebraic Rare
Eye Guy- Deal 3 damage to opposing hero for every creature you flooped this turn. Algebraic Rare
Fly Swatter- Deal 5 damage to any opposing corn creature. Rare
Ghost Tree- For every card in your Discard Pile, deal 3 damage to the creature in opposing lane. Very Rare
Gray Eyebat- Deal 2 damage to any opposing creature. Cool
Green Mermaid- Deal 3 damage for each of your buildings to the creature in opposing lane. Rare
Green Merman- Deal 3 damage for each enemy building to the creature in opposing lane. Nice
Herculeye- Deal 2 damage for each card in your hand to the creature in opposing lane. Nice
Hot Eyebat- Deal 4 damage to any opposing creature. Nice
Immortal Maize Walker- Deal 33 damage to any opposing Corn creature. Algebraic Rare
Mace Stump- Deal 3 damage to the creature in opposing lane. Cool
Mama Spider- For every 2 cards in your discard pile, deal 4 damage to the creature in opposing lane. Very Rare
Man Witch- Deal 13 damage to the creature in opposing lane. Rare
Marky Mark- Deal 3 damage to the opposing creature for each Rarity Star it has. Algebraic Rare
Orange Slimey- Deal 4 damage to the creature in opposing lane and discard this creature. Cool
Pea Soup Barfer- Lower the defense of adjacent creatures by 2 and increase this creature's attack by 5. Algebraic Rare
Pete Bog- Deal 3 damage for each card in your hand to the creature in opposing lane. Cool
Po the Wizard- Deal 15 damage to all opposing creatures. Algebraic Rare
Rainbow Barfer- Deal 5 damage to the creature in opposing lane for each of your different landscapes. Algebraic Rare
Record Thug- Deal damage to opposing creature, equal to damage on this creature. Rare
Red Eyeling- Deal 4 damage to creature in opposing lane and its adjacent creatures. Rare
Snappy Dresser- Deal 2 damage to the creature in the opposing lane for each of your different landscapes. Nice
Steak Chop- Deal 2 damage to the opposing creature for each of your opponent's discarded creatures. Very Rare
Teeth Leaf- Deal 2 damage to the opposing hero. Cool
Tree of Underneath- Deal 2 damage to all opposing creatures and heal all of your creatures 4 points. Rare
Unicylops- Deal 10 damage to all opposing creatures. Algebraic Rare
Wandering Bald Man- Deal 2 damage to the creature in opposing lane. Cool

Nice Lands Creatures Edit

The Nice Lands faction focuses on healing your cards to keep up your defenses. They usually don't have much attack power, but there are a few creatures that can deal high damage, like Fluffantry and Sgt. Mushroom.

Card Rarity
Angel Heart- Choose a creature and heal it 3 points. Cool
Apple Tree- Fully heal all of your creatures and destroy this creature. Algebraic Rare
Bad Rose- Return all cards, draw 5 cards, and gain 2 extra Magic Points next turn. Rare
Blueberry Djini- Heal your hero 2 points. Cool
Candyr- Increase the critical defense area by %200 percent on all of your creatures next battle phase. Rare
Cottonpult- Deal 7 damage to the creature in opposing lane and heal this creature 7 points. Algebraic Rare
Cottonsaurus Rex- Heal your hero equal to this creature's attack. Algebraic Rare
Detective Bobby- Adjacent creatures heal 6 points. Rare
Dog Boy- Deal 5 damage to the creature in opposing lane and heal this creature 5 points. Rare
Dr. Stuffenstein- Choose one of your creatures and heal it 4 points for each of your buildings. Very Rare
Dr Phillip Flufferson- Heals adjacent creatures 5 points. Cool
Fairy Shepard- Choose a creature and heal it and its adjacent creatures 3 points. Cool
Farmer Tom- Choose a creature and heal it 6 points for each of your buildings. Very Rare
Fat Goat- Heals adjacent creatures 4 points. Nice
Fatapillar- Choose a creature and heal it 5 points for every creature you flooped this turn. Algebraic Rare
Fluffantry- Heal your hero 2 points for each of your creatures on the field. Algebraic Rare
Fluffapillar- Heals adjacent creatures 3 points. Cool
Furious Hen- Deal 3 damage to the creature in opposing lane and heal this creature 6 points. Rare
Furious Rooster- Deal 10 damage to the creature in opposing lane and heal this creature 6 points. Algebraic Rare
Ghost Bull- Deal 20 damage to the creature in opposing lane and heal this creature 28 points. Algebraic Rare
Good King Wonderful- Choose one f your creatures and heal all damage from it. Algebraic Rare
Hate Bird- Heals this creature with the amount of the opposing creature Attack. Algebraic Rare
Lt. Mushroom- Choose an opposing creature. Deal 14 damage to it and heal this creature 25 points. Very Rare
Mother Fluff Bucket- Heal your hero 5 points. Algebraic Rare
Music Mallard- Heal this creature and adjacent creatures 5 points. Nice
Nice Bird- Sacrifice and heal adjacent cards for 20 HP each. Algebraic Rare
Nicelands Cutie- Heal your hero 3 points for every creature you flooped this turn. Algebraic Rare
Nicelands Eye Bat- Choose a creature and heal it 4 points for every card in your hand. Nice
Papercut Tiger- Raise this creature attack by 2 and heal this creature 2 points. Nice
Sack O' Pain- Heals adjacent creatures equal to the damage on this creature. Very Rare
Sgt. Mushroom- Choose an opposing creature. Deal 4 damage to it and heal this creature 6 points. Very Rare
Snake Mint- Deal 2 damage to the creature in opposing lane and heal this creature 4 points. Nice
Snowball- Raise this creature's attack by the number of times you have flooped this creature. Algebraic Rare
Snuggle Tree- Heals this creature and adjacent creatures 4 points. Nice
Soft Eyeling- Choose a creature and heal it 3 points for each of your different landscapes. Cool
The Cow- Heal all of your creatures 5 points. Rare
Travelin' Wizard- Heal 12 damage from a random creature on the field. (including opponents) Very Rare
Well Dressed Wolf- Heal all damage from this creature. Rare

Sandy Lands Creatures Edit

Sandy Lands Creatures are very useful for increasing your defense, whether it's raising the defense of your creatures, or lowering the defense of opposing creatures, these creatures can prove to be a staple in your deck, with cards such as Mud Angel and Sandfoot.

Card Rarity
Beach Mum- Gain +2 Attack and +3 Defense. Nice
Black Cat- Choose an opposing creature and lower its Defense by 30. Algebraic Rare
Burning Hand- Lower the defense of the creature in the opposite lane by 2. Cool
Cactus Thug- Deal damage to creature in opposing lane equal to this creature's defense. Algebraic Rare
Count Cactus- Increase the critical defense area on all of your creatures next battle phase by %150. Algebraic Rare
Fummy- This creature and adjacent creatures gain +6 Defense. Very Rare
Giant Mummy Hand- This creature and adjacent creatures gain +10 Defense. Very Rare
Green Cactaball- Gain +2 Defense. Cool
Green Party Ogre- Choose a friendly creature and raise its defense by 4 for every creature you flooped this turn. Algebraic Rare
Lady Mary- Raise the Defense of all of your creatures by 2 for each building you control. Very Rare
Lime Slimey- This creature and adjacent creatures gain +3 Defense. Nice
Lost Golem- Gain +8 Defense. Algebraic Rare
Mayonaise Angel- Choose a creature and give it +4 Defense. Nice
Ms. Mummy- Adjacent creatures gain +3 Defense. Cool
Mud Angel- Choose an opposing creature and lower Rare
Pieclops- Lower the Defense of all opposing creatures by 5. Algebraic Rare
Prickle- Deal 5 damage to the opposing creature and Hero. Rare
Sandbacho- This creature and adjacent creatures gain +4 Defense. Cool
Sand Angel- Choose a creature and give it +2 Defense. Cool
Sand Eyebat- Choose an opposing creature and lower its Defense by 2. Cool
Sand Jackal- Lower the Defense of the opposing creature equal to this creature's Attack. Rare
Sand Knight- All of your creatures gain +5 Defense. Very Rare
Sandasaurus Rex- Choose an enemy creature and lower its defense by 5 for every creature you flooped this turn. Algebraic Rare
Sandfoot- Gain +4 Defense for each of your creatures. Rare
Sandsnake- Lower the Defense of the creature in the opposite lane by 5. Nice
Sandwitch- +9 Defense to a random creature on the field, including opponents. Very Rare
Sandy- Gain +3 Attack and +7 Defense. Algebraic Rare
Wall of Chocolate- Heal all creatures for 5 and take 2 damage in return. Algebraic Rare
Wall of Sand- Adjacent creatures gain +4 Defense. Rare

Rainbow Creatures Edit

The Rainbow faction is very well balanced. They can be used on any landscape, and have varying uses. However, they only have about half the total Attack and Defense of the other factions.

Card Rarity
Big Foot- Deal 4 damage to opposing creature, and its adjacent creatures. Rare
Brain Gooey- Lower the attack of all enemy creatures by 12 and destroy this creature. Algebraic Rare
Chad Bear- +2 Attack. Nice
Detective Sally- This creature and adjacent creatures gain +6 Defense. Very Rare
Drooling Dude- Gain +7 Attack and +3 Defense. Algebraic Rare
Earl- Adjacent creatures gain +3 Attack. Rare
Evil Eye- Lower the Attack of the creature in the opposing lane by 4. Nice
Fisher Fish- Select a random card from the Discard Pile and put it in your hand. Algebraic Rare
Freezy J.- Gain +4 Defense. Nice
Furious Chick- Adjacent creatures gain +3 Attack. Rare
Future Scholar- Gain 3 extra Magic Points next turn. Rare
Ghost Ninja- Deal 4 damage to the creature in opposing lane and heal this creature 5 points. Rare
Green Snakey- Lower the attack of the creature in opposing lane by 2 for each of your opponent's creatures. Nice
Ice Paladin- Adjacent creatures gain +5 Defense. Rare
Improved Sugar Imp- Heals adjacent creatures 2 points. Cool
Mouthball- Creature in opposing lane cannot use its floop ability next turn. Cool
Nice Ice Baby- Creature in opposing lane cannot attack next Battle Phase. Cool
Ordinary Ninja- Deal 3 damage to the creature in opposing lane. Cool
Paladim- Deal 5 damage to the creature in the opposing lane and damage this creature for 2 Damage. Algebraic Rare
Peach Djini- Choose a creature and heal it 4 points. Nice
Phyllis- This creature and adjacent creatures gain +4 Attack. Very Rare
Polterclops- Return this creature to your hand and draw 4 card. Very Rare
Porcelain Guardian- Inflict 2 damage on this creature and lower the Defense of the opposing creature by 10. Algebraic Rare
Quadurai- Deal 8 Damage to the creature in opposing lane. Very Rare
Rainbow Gnome- Lower the Attack of the opposing creature by half, and raise this creature's Attack, also reduce its Defense, by that amount. Algebraic Rare
Snowy McSnow- +1 Attack Cool
The Mariachi- All of your creatures gain +4 Attack. Algebraic Rare
The Pickler- Lower the Defense of all opposing creatures by 5. Very Rare
The Pig- Decrease the Attack of all opposing Corn creatures by 1. Cool
Travelin' Skeleton- Deal 4 damage to a random creature, including your own. Cool
Unicycle Knight- Adjacent creatures gain +13 Defense. Algebraic Rare
White Ninja- Deal 3 damage to the creature in opposing lane and heal this creature 3 points. Nice

SpellsEdit

Creatures have their own separate Factions. However, all Spell Cards are part of the Rainbow Faction. Quests that require you to win using only rainbow cards will allow you to use spells.

Card Rarity
Ancient Psychic Tandem Blast- Destroy one one of your creatures and an opposing creature. Also draw 1 card. Very Rare
Banana Butt- Destroy one of your creatures and draw 1 card. Very Rare
BlackHole Pendant- Reduce the Defense of ALL creatures by %50 Algebraic Rare
Blood Transfusion- Deal 5 damage to the opposing Leader and heal your Leader 5 points. Rare
Bone Wand- Choose a Useless Swamp creature and attack the opposing creature in its lane. Nice
Brief Power- Every card cast this turn costs 1 less Magic Point. Algebraic Rare
Bubblegum Butt- Draw 3 cards. Rare
Cerebral Bloodstorm- Choose an opposing creature and deal damage equal to its own attack. Cool
Clairvoyant Daggerstorm- Choose an opposing creature and double the amount of damage on it. Rare
Corn Scepter- Choose a Corn creature and attack the opposing creature in its lane. Nice
Cough Syrup- Choose one of your creatures and switch its Attack and Defense values. Rare
Crystal Ball- Shuffle your hand back into your deck and draw 5 new cards. Cool
Dark Portal- Choose an opposing building and move it to an empty lane. Rare
Door of Strength- Opponent cannot summon creatures next turn Algebraic Rare
Falling Star- Opponent gets 2 less Magic Points next turn. Rare
Field of Nightmares- Choose an opposing creature. It cannot use its floop ability next turn. Rare
Fountain of Forgiveness- Choose one of your damaged creatures and heal it equal to its Attack. Nice
Grape Butt- Destroy one of your Buildings and draw 1 card. Nice
Hot Dog Rain- Opponent cannot summon Buildings next turn. Rare
Incredible Egg- Put a random creature from your deck into your hand. Algebraic Rare
Kung Fu Power- Destroy all enemy creatures Rarity of 4 or higher. Algebraic Rare
Lonely Hearts- Destroys the lone creature on the opponent side of the board. Algebraic Rare
Magic Hot Dog Pie- Deal 10 damage to the opposing Leader and heal your Leader 10 points. Algebraic Rare
Pie Storm- Heal all creatures on the field (including opponents). Very Rare
Portal to Nowhere- Return all of your creatures on the field to your hand. Very Rare
Psychic Tempest- Opponent cannot cast spells next turn. Nice
Puma Claw- Choose a Blue Plains creature and attack the opposing creature in its lane. Nice
Scroll of Bad Breath- Return a Spell card from the Discard Pile to your hand. Algebraic Rare
Scroll of Fresh Breath- Return a Building card from the Discard Pile to your hand. Nice
Skull Juice- Choose one of your opponent's creatures and switch its Attack and Defense values. Algebraic Rare
Snake Eye Ring- Draw 1 card for each of your empty lanes. Very Rare
Spirit Torch- Choose an opposing lane. No creature or building may be summoned on this lane next turn. Very Rare
Strawberry Butt- Draw 2 cards. Cool
Subliminal Strength- Destroy all enemy creatures Rarity of 3 or lower. Algebraic Rare
Super Hug- Choose a Nicelands creature and attack the opposing creature in its lane. Nice
Tax Reduction- All of your creatures FLOOP abilities cost 0 Magic Points this turn. Algebraic Rare
Teleport- Choose a creature and return it to your hand. Cool
Throne of Doom- Destroy any of your Creatures and gain 4 Magic Points. Very Rare
Throne of Gloom- Destroy any of your buildings and gain 4 Magic Points. Very Rare
Tome of Ankhs- Choose a Sandy Lands creature and attack the opposing creature in its lane. Nice
UFO Abduction- Choose one of your buildings and move it to one of your empty lanes. Cool
Ultimate Magic Hands- Choose an opposing creature and send it back to your opponent's hand. Algebraic Rare
Unempty Coffin- Return a creature from the Discard Pile to your hand. Very Rare
Volcano- Choose a lane and destroy all Buildings and Creatures on it. (Players and Opponents). Cool
Witch Way- Gain 1 Magic Point for every different landscape of the field. Rare
Wizard Migraine- Discard your hand and gain 4 Magic Points. Cool
Wizard Rawk- Choose a creature and give it Attack equal to how much damage it has taken. Very Rare
Woad Blood- Choose one of your creatures and heal all damage. Cool
ZaZo's Magic Seeds- Gain 1 Magic Point for each of your creatures on the field. Algebraic Rare

BuildingsEdit

Creatures have their own separate Factions. However, all Building Cards are part of the Rainbow Faction. Quests that require you to win using only rainbow cards will allow you to use Buildings.

Card Rarity
Astral Fortress- Creature is this lane gets +4 Defense. Cool
Autoplucker- Deals 5 Damage to the opposing hero when a creature in this lane is destroyed. Algebraic Rare
Candy Igloo- Creatures in this lane swap Attack and Defense. Algebraic Rare
Cardboard Mansion- Creature in this lane gets +2 Defense for each of your creatures on the field. Nice
Cave of Solitude- Creature n this lane gets +5 Attack and +5 Defense for each of your empty lanes. Very Rare
Comfy Cave- Creature in this lane heals 2 damage for each creature you control at start of turn. Rare
Corn Castle- Creature in this lane gets +2 Attack for each of your creatures on the field. Nice
Corn Dome- Creature in this lane gets +3 Attack. Cool
Corn Parthenon- Creature in this lane gets +2 Attack for each of your different landscapes. Very Rare
Fruit Cake- Creature in this lane gets +9 Defense. Algebraic Rare
Funeral Home- When creature in this lane is destroyed, return it to your hand and send this building to the Discard Pile. Nice
Ghost Castle- Creature in this lane gets +8 Attack and +8 Defense. Algebraic Rare
Haunted Windmill- Gain 1 Magic Point When Creature in this lane uses a floop ability. Very Rare
Mausoleum- When creature in this lane is destroyed, return it to your hand and send this building to The Discard Pile. Algebraic Rare
Nicelands Tower- Creature in this lane heals 5 damage at start of turn. Very Rare
Obelisx of Vengeance- Deal 4 damage to the opposing hero when your creature in this lane is destroyed. Algebraic Rare
Palace of Bone- Deal 5 damage to the opposing creature when a new creature is placed in this lane. Rare
Puffy Castle- Heal 5 damage from your hero when a creature in this lane is destroyed. Algebraic Rare
Pyramidia- Creature in this lane gets +2 Defense for every card in your hand. Nice
Sand Castle- Creature in this lane gets +4 Attack and +4 Defense. Cool
Sand Pyramid- Creature in this lane heals 5 damage when it destroys a creature Rare
Sand Sphinx- Creature in this lane takes 5 less damage when attacked. Very Rare
School House- Your creature in this lane gets +5 Defense when it uses a floop ability. Algebraic Rare
Shadow Pyramid- Enemy may only place creatures Rarity of 3 or lower into this lane. Algebraic Rare
Silo of Truth- Creature in this lane gets +2 Attack for every card in your opponent's hand. Rare
Spirit Tower- Deal 5 damage to the opposing hero when a new creature is placed in this lane. Algebraic Rare
Stonehenge- Floop ability costs 1 less Magic Point for creature in this lane. Algebraic Rare
Sun Pyramid- Creature in this lane gets +4 Attack every time it uses a floop ability. Algebraic Rare
The Big Hen House- Creature in this lane gets +4 Attack and +4 Defense. Rare
Woad Mobile Home- Creature in this lane gets +3 Defense for each of your creatures on the field. Nice

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