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Name

Floooop

ATK

DEF

MP

Rarity

FC

Faction

ATK+DEF

DPP

DEF/MP

A+D/P

A - D

Camera Dude

Lower enemy hero's Magic Points by 2 next turn.

18

12

0

Algebraic Rare

1

Blue Plains

30

6

Infinite Figure 

Increase enemy's flooping cost by 1 next turn

8

22

0

Algebraic Rare

1

Blue Plains

30

-14

Timmy Magic Eyes

Lower the cost of flooping creatures by 1 this turn.

15

15

0

Algebraic Rare

1

Blue Plains

30

0

Log Knight

Raise this creature's Attack by 4 for every creature you flooped this turn.

10

20

0

Algebraic Rare

2

Corn Fields

30

-10

Sun King

Choose a creature and raise its Attack 4 points for each building you control.

5

25

0

Algebraic Rare

3

Corn Fields

30

-20

Yellow Gnome

Lower the Attack of the opposing creature by 4 and increase this creature's Attack by 4.

0

30

0

Algebraic Rare

1

Corn Fields

30

-30

Apple Tree

Fully heal all of your creatures and destroy this creature.

9

21

0

Algebraic Rare

1

Nice Lands

30

-12

Fatapillar

Choose a creature and heal it 5 points for every creature you flooped this turn.

3

27

0

Algebraic Rare

1

Nice Lands

30

-24

Nicelands Cutie

Heal your hero 3 points for every creature you flooped this turn.

20

10

0

Algebraic Rare

2

Nice Lands

30

10

Green Party Ogre

Choose a friendly creature and raise its defense by 4 for every creature you flooped this turn.

11

19

0

Algebraic Rare

2

Sandy Lands

30

-8

Prickle

Deal 5 damage to the opposing creature and Hero.

Rare

Sandy Lands

0

0

Sandasaurus Rex

Choose an enemy creature and lower its defense by 5 for every creature you flooped this turn.

14

16

0

Algebraic Rare

3

Sandy Lands

30

-2

Bald Man's Throne

Deal 5 damage to the opposing creature for every creature you flooped this turn.

15

15

0

Algebraic Rare

2

Useless Swamp

30

0

Eye Guy

Deal 3 damage to opposing hero for every creature you flooped this turn.

12

18

0

Algebraic Rare

3

Useless Swamp

30

-6

Marky Mark

Deal 3 damage to the opposing creature for each Rarity Star it has.

7

23

0

Algebraic Rare

2

Useless Swamp

30

-16

Cool Dog

Creature in opposing lane cannot use its floop ability next turn.

4

11

1

Cool

1

Blue Plains

15

4

11

15

-7

Dragon Claw

Return a building from the discard pile to your hand.

7

23

2

Nice

2

Blue Plains

30

4

12

15

-16

Punk Cat

Activate an adjacent creature's floop ability if applicable.

12

33

3

Rare

3

Blue Plains

45

4

11

15

-21

Struzann Jinn

Send creature in opposing lane back to opponent's hand.

22

38

4

Very Rare

3

Blue Plains

60

6

10

15

-16

Woadic Time Walker

Damage done to opposing creature is transferred to hero.

7

8

1

Cool

3

Blue Plains

15

7

8

15

-1

Corn Dog

Adjacent creatures gain +4 Attack.

13

17

2

Nice

3

Corn Fields

30

7

9

15

-4

Field Stalker

Make the Attack of the opposing creature equal to this creature's Attack.

7

51

4

Very Rare

2

Corn Fields

58

2

13

15

-44

The Sludger

Lower the defense of adjacent creatures by 2 and increase their attack by 4.

22

23

3

Rare

1

Corn Fields

45

7

8

15

-1

Travelin' Farmer

Gain +1 Attack for each adjacent empty lane.

7

8

1

Cool

1

Corn Fields

15

7

8

15

-1

Dog Boy

Deal 5 damage to the creature in opposing lane and heal this creature 5 points.

19

26

3

Rare

1

Nice Lands

45

6

9

15

-7

Furious Hen

Deal 3 damage to the creature in opposing lane and heal this creature 6 points.

9

36

3

Rare

2

Nice Lands

45

3

12

15

-27

Lt. Mushroom

Choose an opposing creature. Deal 14 damage to it and heal this creature 25 points.

21

37

4

Very Rare

6

Nice Lands

58

5

9

15

-16

Sgt. Mushroom

Choose an opposing creature. Deal 4 damage to it and heal this creature 6 points.

39

21

4

Very Rare

1

Nice Lands

60

10

5

15

18

The Cow

Heal all of your creatures 5 points.

6

39

3

Rare

3

Nice Lands

45

2

13

15

-33

Beach Mum

Gain +2 Attack and +3 Defense.

13

17

2

Nice

3

Sandy Lands

30

7

9

15

-4

Mud Angel

Choose an opposing creature and lower

13

32

3

Rare

1

Sandy Lands

45

4

11

15

-19

Sand Knight

All of your creatures gain +5 Defense.

30

30

4

Very Rare

2

Sandy Lands

60

8

8

15

0

Sandsnake

Lower the Defense of the creature in the opposite lane by 5.

18

11

2

Nice

3

Sandy Lands

29

9

6

15

7

Bog BanShe Angel

Deal 4 damage for each card in your hand to the creature in opposing lane.

36

22

4

Very Rare

3

Useless Swamp

58

9

6

15

14

Chest Burster

Deal 2 damage to the opposing hero for every card in your hand.

18

42

4

Very Rare

3

Useless Swamp

60

5

11

15

-24

Herculeye

Deal 2 damage for each card in your hand to the creature in opposing lane.

16

14

2

Nice

1

Useless Swamp

30

8

7

15

2

Rainbow Barfer

Deal 5 damage to the creature in opposing lane for each of your different landscapes.

24

51

5

Algebraic Rare

1

Useless Swamp

75

5

10

15

-27

Tree of Underneath

Deal 2 damage to all opposing creatures and heal all of your creatures 4 points.

30

15

3

Rare

3

Useless Swamp

45

10

5

15

15

Axey

Send Building in opposing lane back to opponent's hand.

19

8

2

Nice

1

Blue Plains

27

10

4

14

11

Diamond Dan

Destroy this creature and gain 6 Magic Points this turn.

1

71

5

Algebraic Rare

1

Blue Plains

72

0

14

14

-70

Dragon Foot

Destroy a building in the opposing lane.

7

48

4

Very Rare

3

Blue Plains

55

2

12

14

-41

Ghost Djini

Shuffle your hand back into your deck and draw 5 cards.

15

42

4

Very Rare

6

Blue Plains

57

4

11

14

-27

Ghost Hag

Choose a friendly creature and negate all Damage, Defense, and Attack modifiers.

15

42

4

Very Rare

3

Blue Plains

57

4

11

14

-27

Heifergeist

Negate all Damage, Defense, and Attack modifiers on this creature.

19

23

3

Rare

2

Blue Plains

42

6

8

14

-4

Woadic Chief

No creature or building may be summoned on the opposing lane next turn.

27

45

5

Algebraic Rare

3

Blue Plains

72

5

9

14

-18

Archer Dan

Choose an opposing creature and lower its Attack by 4.

18

9

2

Nice

2

Corn Fields

27

9

5

14

9

Corn Lord

Choose a creature and give it +6 Attack.

15

57

5

Algebraic Rare

2

Corn Fields

72

3

11

14

-42

Corn Ronin

+3 Attack for every card in your hand.

27

15

3

Rare

2

Corn Fields

42

9

5

14

12

Cornataur

This creature and adjacent creatures gain +5 Attack.

25

29

4

Very Rare

3

Corn Fields

54

6

7

14

-4

Field Reaper

Lower the Attack of all opposing creatures by 4.

37

20

4

Very Rare

3

Corn Fields

57

9

5

14

17

Ghost Sludger

+13 Attack.

2

55

4

Very Rare

6

Corn Fields

57

1

14

14

-53

Husker Knight

Adjacent creatures gain +2 Attack

9

5

1

Cool

3

Corn Fields

14

9

5

14

4

Legion of Earlings

All of your creatures gain +5 Attack.

34

35

5

Algebraic Rare

3

Corn Fields

69

7

7

14

-1

MaryAnn

Deal 5 damage to the opposing creature and lower its Attack by 5.

15

41

4

Very Rare

2

Corn Fields

56

4

10

14

-26

Patchy the Pumpkin

Lower the Attack of the creature in opposing lane by 5.

33

8

3

Rare

2

Corn Fields

41

11

3

14

25

Wall of Ears

Inflict 2 damage to this creature and gain +2 Attack.

0

27

2

Nice

1

Corn Fields

27

0

14

14

-27

Blueberry Djini

Heal your hero 2 points.

3

11

1

Cool

2

Nice Lands

14

3

11

14

-8

Cottonsaurus Rex

Heal your hero equal to this creature's attack.

10

60

5

Algebraic Rare

3

Nice Lands

70

2

12

14

-50

Fairy Shepard

Choose a creature and heal it and its adjacent creatures 3 points.

3

11

1

Cool

3

Nice Lands

14

3

11

14

-8

Fat Goat

Heals adjacent creatures 4 points.

7

21

2

Nice

2

Nice Lands

28

4

11

14

-14

Fluffantry

Heal your hero 2 points for each of your creatures on the field.

30

38

5

Algebraic Rare

3

Nice Lands

68

6

8

14

-8

Papercut Tiger

Raise this creature attack by 2 and heal this creature 2 points.

15

12

2

Nice

2

Nice Lands

27

8

6

14

3

Sack O' Pain

Heals adjacent creatures equal to the damage on this creature.

4

50

4

Very Rare

3

Nice Lands

54

1

13

14

-46

Snake Mint

Deal 2 damage to the creature in opposing lane and heal this creature 4 points.

13

14

2

Nice

2

Nice Lands

27

7

7

14

-1

Snuggle Tree

Heals this creature and adjacent creatures 4 points.

4

23

2

Nice

3

Nice Lands

27

2

12

14

-19

Well Dressed Wolf

Heal all damage from this creature.

15

27

3

Rare

2

Nice Lands

42

5

9

14

-12

Giant Mummy Hand

This creature and adjacent creatures gain +10 Defense.

13

43

4

Very Rare

6

Sandy Lands

56

3

11

14

-30

Lady Mary

Raise the Defense of all of your creatures by 2 for each building you control.

27

30

4

Very Rare

3

Sandy Lands

57

7

8

14

-3

Lost Golem

Gain +8 Defense.

15

54

5

Algebraic Rare

1

Sandy Lands

69

3

11

14

-39

Sand Eyebat

Choose an opposing creature and lower its Defense by 2.

9

32

3

Cool

1

Sandy Lands

41

3

11

14

-23

Sand Jackal

Lower the Defense of the opposing creature equal to this creature's Attack.

9

32

3

Rare

2

Sandy Lands

41

3

11

14

-23

Sandfoot

Gain +4 Defense for each of your creatures.

15

26

3

Rare

3

Sandy Lands

41

5

9

14

-11

Sandy

Gain +3 Attack and +7 Defense.

42

27

5

Algebraic Rare

2

Sandy Lands

69

8

5

14

15

Banshe Queen

Deal 4 damage to all opposing creatures.

15

28

3

Rare (Golden Algebraic Rare)

3

Useless Swamp

43

5

9

14

-13

Bog Bum

Deal 5 damage to the creature in opposing lane.

12

15

2

Nice

2

Useless Swamp

27

6

8

14

-3

Ghost Tree

For every card in your Discard Pile, deal 3 damage to the creature in opposing lane.

28

28

4

Very Rare

6

Useless Swamp

56

7

7

14

0

Green Mermaid

Deal 3 damage for each of your buildings to the creature in opposing lane.

16

26

3

Rare

1

Useless Swamp

42

5

9

14

-10

Green Merman

Deal 3 damage for each enemy building to the creature in opposing lane.

9

18

2

Nice

2

Useless Swamp

27

5

9

14

-9

Immortal Maize Walker

Deal 33 damage to any opposing Corn creature.

16

54

5

Algebraic Rare

3

Useless Swamp

70

3

11

14

-38

Mace Stump

Deal 3 damage to the creature in opposing lane.

9

5

1

Cool

3

Useless Swamp

14

9

5

14

4

Mama Spider

For every 2 cards in your discard pile, deal 4 damage to the creature in opposing lane.

28

29

4

Very Rare

3

Useless Swamp

57

7

7

14

-1

Record Thug

Deal damage to opposing creature, equal to damage on this creature.

12

30

3

Rare

2

Useless Swamp

42

4

10

14

-18

Red Eyeling

Deal 4 damage to creature in opposing lane and its adjacent creatures.

10

32

3

Rare

3

Useless Swamp

42

3

11

14

-22

Snappy Dresser

Deal 2 damage to the creature in the opposing lane for each of your different landscapes.

6

21

2

Nice

1

Useless Swamp

27

3

11

14

-15

Unicylops

Deal 10 damage to all opposing creatures.

30

42

5

Algebraic Rare

5

Useless Swamp

72

6

8

14

-12

Embarrassing Bard

Choose an opposing creature. It cannot use its floop ability next turn.

15

51

5

Algebraic Rare

2

Blue Plains

66

3

10

13

-36

Temporal Wisp

Opposing creature cannot Attack on opponents next Battle Phase.

13

26

3

Rare

2

Blue Plains

39

4

9

13

-13

Woadic Marauder

Choose an opposing building and send it back to your opponent's hand.

33

18

4

Very Rare

1

Blue Plains

51

8

5

13

15

X-Large Spirit Soldier

Return this creature to your hand and draw 1 card.

7

60

5

Algebraic Rare

1

Blue Plains

67

1

12

13

-53

Captain Taco

Lower the attack of the opposing creature by 1 for every card in your opponent's hand.

22

45

5

Algebraic Rare

1

Corn Fields

67

4

9

13

-23

Husker Giant

+2 Attack for each of your Corn Landscapes.

22

45

5

Algebraic Rare

1

Corn Fields

67

4

9

13

-23

Huskerbat

Lower the Attack of the opposing creature equal to this creature's Attack.

6

33

3

Rare

2

Corn Fields

39

2

11

13

-27

Bad Rose

Return all cards, draw 5 cards, and gain 2 extra Magic Points next turn.

19

21

3

Rare

6

Nice Lands

40

6

7

13

-2

Cottonpult

Deal 7 damage to the creature in opposing lane and heal this creature 7 points.

37

30

5

Algebraic Rare

3

Nice Lands

67

7

6

13

7

Detective Bobby

Adjacent creatures heal 6 points.

7

32

3

Rare

2

Nice Lands

39

2

11

13

-25

Farmer Tom

Choose a creature and heal it 6 points for each of your buildings.

18

32

4

Very Rare

2

Nice Lands

50

5

8

13

-14

Good King Wonderful

Choose one f your creatures and heal all damage from it.

7

60

5

Algebraic Rare

3

Nice Lands

67

1

12

13

-53

Mother Fluff Bucket

Heal your hero 5 points.

19

45

5

Algebraic Rare

3

Nice Lands

64

4

9

13

-26

Nicelands Eye Bat

Choose a creature and heal it 4 points for every card in your hand.

10

15

2

Nice

3

Nice Lands

25

5

8

13

-5

Travelin' Wizard

Heal 12 damage from a random creature on the field. (including opponents)

18

35

4

Very Rare

1

Nice Lands

53

5

9

13

-17

Snowy McSnow

+1 Attack

3

10

1

Cool

10

Rainbow

13

3

10

13

-7

Fummy

This creature and adjacent creatures gain +6 Defense.

15

36

4

Very Rare

2

Sandy Lands

51

4

9

13

-21

Ms. Mummy

Adjacent creatures gain +3 Defense.

4

9

1

Cool

3

Sandy Lands

13

4

9

13

-5

Sandwitch

+9 Defense to a random creature on the field, including opponents.

37

15

4

Very Rare

1

Sandy Lands

52

9

4

13

22

Wall of Sand

Adjacent creatures gain +4 Defense.

0

39

3

Rare

2

Sandy Lands

39

0

13

13

-39

Banshe Princess

Deal 4 damage to the creature in opposing lane.

10

3

1

Cool (Golden Algebraic Rare)

3

Useless Swamp

13

10

3

13

7

Bog Frog Bomb

Deal 7 damage to all opposing creatures.

24

27

4

Very Rare

4

Useless Swamp

51

6

7

13

-3

Dark Angel

Deal 5 damage to all opposing creatures.

30

23

4

Very Rare

3

Useless Swamp

53

8

6

13

7

Davey Bear

Deal 5 damage to the opposing creature and hero.

25

42

5

Algebraic Rare

3

Useless Swamp

67

5

8

13

-17

Dr. Death

Deal 7 damage to the creature in the opposing lane and heal this creature 7 points.

52

15

5

Algebraic Rare

1

Useless Swamp

67

10

3

13

37

Hot Eyebat

Deal 4 damage to any opposing creature.

12

14

2

Nice

2

Useless Swamp

26

6

7

13

-2

Steak Chop

Deal 2 damage to the opposing creature for each of your opponent's discarded creatures.

30

23

4

Very Rare

2

Useless Swamp

53

8

6

13

7

Ancient Scholar

Return a creature from the discard pile to your hand.

4

20

2

Nice

3

Blue Plains

24

2

10

12

-16

Poultrygeist

Gain 2 extra Magic Points next turn.

3

9

1

Cool

1

Blue Plains

12

3

9

12

-6

Psionic Architect

Return a spell from the discard pile to your hand.

25

12

3

Rare

2

Blue Plains

37

8

4

12

13

Husker Worm

Lower the Attack of the creature in the opposing lane by 2.

4

8

1

Cool

2

Corn Fields

12

4

8

12

-4

Candyr

Increase the critical defense area by %200 percent on all of your creatures next battle phase.

10

25

3

Rare

3

Nice Lands

35

3

8

12

-15

Soft Eyeling

Choose a creature and heal it 3 points for each of your different landscapes.

3

9

1

Cool

3

Nice Lands

12

3

9

12

-6

Lime Slimey

This creature and adjacent creatures gain +3 Defense.

12

12

2

Nice

3

Sandy Lands

24

6

6

12

0

Mayonaise Angel

Choose a creature and give it +4 Defense.

6

18

2

Nice

2

Sandy Lands

24

3

9

12

-12

Pieclops

Lower the Defense of all opposing creatures by 5.

3

9

1

Algebraic Rare

2

Sandy Lands

12

3

9

12

-6

Baldferatu

Deals %200 of the damage it received last turn to creature in opposing lane.

18

17

3

Rare

2

Useless Swamp

35

6

6

12

1

Gray Eyebat

Deal 2 damage to any opposing creature.

4

8

1

Cool

2

Useless Swamp

12

4

8

12

-4

Teeth Leaf

Deal 2 damage to the opposing hero.

7

5

1

Cool

2

Useless Swamp

12

7

5

12

2

Blue Slimey

Heal adjacent cards with this creature's current DEF and discard.

7

14

2

Algebraic Rare

1

Blue Plains

21

4

7

11

-7

Fantasmo

Does 4 damage. If the defender dies, it will be sent to the attacker's hand instead of the defender's discard pile.

15

38

5

Algebraic Rare

3

Blue Plains

53

3

8

11

-23

Cornball

+1 Attack.

3

8

1

Cool

2

Corn Fields

11

3

8

11

-5

Rural Earl

Gain +2 Attack for each adjacent empty lane.

13

8

2

Cool

2

Corn Fields

21

7

4

11

5

Dr Phillip Flufferson

Heals adjacent creatures 5 points.

5

16

2

Cool

2

Nice Lands

21

3

8

11

-11

Fluffapillar

Heals adjacent creatures 3 points.

3

8

1

Cool

2

Nice Lands

11

3

8

11

-5

Cactus Thug

Deal damage to creature in opposing lane equal to this creature's defense.

37

18

5

Algebraic Rare

2

Sandy Lands

55

7

4

11

19

Count Cactus

Increase the critical defense area on all of your creatures next battle phase by %150.

5

48

5

Algebraic Rare

5

Sandy Lands

53

1

10

11

-43

Green Cactaball

Gain +2 Defense.

6

5

1

Cool

1

Sandy Lands

11

6

5

11

1

Sandbacho

This creature and adjacent creatures gain +4 Defense.

11

10

2

Cool

3

Sandy Lands

21

6

5

11

1

Pete Bog

Deal 3 damage for each card in your hand to the creature in opposing lane.

9

12

2

Cool

2

Useless Swamp

21

5

6

11

-3

Wandering Bald Man

Deal 2 damage to the creature in opposing lane.

3

8

1

Cool

2

Useless Swamp

11

3

8

11

-5

Madame Seota

Draw 3 card.

29

19

5

Algebraic Rare

6

Blue Plains

48

6

4

10

10

Ugly Tree

Adjacent creatures gain +9 Attack.

15

33

5

Algebraic Rare

6

Corn Fields

48

3

7

10

-18

Angel Heart

Choose a creature and heal it 3 points.

1

9

1

Cool

1

Nice Lands

10

1

9

10

-8

Ghost Bull

Deal 20 damage to the creature in opposing lane and heal this creature 28 points.

20

28

5

Algebraic Rare

3

Nice Lands

48

4

6

10

-8

Snowball

Raise this creature's attack by the number of times you have flooped this creature.

5

15

2

Algebraic Rare

2

Nice Lands

20

3

8

10

-10

Chad Bear

+2 Attack.

5

15

2

Nice

2

Rainbow

20

3

8

10

-10

Black Cat

Choose an opposing creature and lower its Defense by 30.

15

35

5

Algebraic Rare

6

Sandy Lands

50

3

7

10

-20

Burning Hand

Lower the defense of the creature in the opposite lane by 2.

7

3

1

Cool

1

Sandy Lands

10

7

3

10

4

Fly Swatter

Deal 5 damage to any opposing corn creature.

12

17

3

Rare

3

Useless Swamp

29

4

6

10

-5

Orange Slimey

Deal 4 damage to the creature in opposing lane and discard this creature.

4

6

1

Cool

1

Useless Swamp

10

4

6

10

-2

Spectre Hector

Send creature in opposing land back to opponent's hand.

4

14

2

Cool

2

Blue Plains

18

2

7

9

-10

ChupaMaiz

Increase the critical Attack area by %200 next battle phase.

13

13

3

Rare

3

Corn Fields

26

4

4

9

0

Ethan Allfire

Lower the Attack of the opposing creature by 3 and destroy this creature.

7

2

1

Cool

1

Corn Fields

9

7

2

9

5

Dr. Stuffenstein

Choose one of your creatures and heal it 4 points for each of your buildings.

15

22

4

Very Rare

2

Nice Lands

37

4

6

9

-7

Furious Rooster

Deal 10 damage to the creature in opposing lane and heal this creature 6 points.

15

28

5

Algebraic Rare

2

Nice Lands

43

3

6

9

-13

Hate Bird

Heals this creature with the amount of the opposing creature Attack.

5

40

5

Algebraic Rare

3

Nice Lands

45

1

8

9

-35

Man Witch

Deal 13 damage to the creature in opposing lane.

13

13

3

Rare

2

Useless Swamp

26

4

4

9

0

Po the Wizard

Deal 15 damage to all opposing creatures.

7

40

5

Algebraic Rare

6

Useless Swamp

47

1

8

9

-33

Purple Cow

Damage all enemy creatures for 5 and take 5 damage in return.

5

20

3

Algebraic Rare

2

Corn Fields

25

2

7

8

-15

Music Mallard

Heal this creature and adjacent creatures 5 points.

4

12

2

Nice

3

Nice Lands

16

2

6

8

-8

Nice Bird

Sacrifice and heal adjacent cards for 20 HP each.

5

35

5

Algebraic Rare

1

Nice Lands

40

1

7

8

-30

Detective Sally

This creature and adjacent creatures gain +6 Defense.

7

23

4

Very Rare

3

Rainbow

30

2

6

8

-16

Drooling Dude

Gain +7 Attack and +3 Defense.

21

17

5

Algebraic Rare

2

Rainbow

38

4

3

8

4

Earl

Adjacent creatures gain +3 Attack.

15

8

3

Rare

1

Rainbow

23

5

3

8

7

Evil Eye

Lower the Attack of the creature in the opposing lane by 4.

7

8

2

Nice

1

Rainbow

15

4

4

8

-1

Freezy J.

Gain +4 Defense.

6

9

2

Nice

1

Rainbow

15

3

5

8

-3

Future Scholar

Gain 3 extra Magic Points next turn.

3

20

3

Rare

1

Rainbow

23

1

7

8

-17

Green Snakey

Lower the attack of the creature in opposing lane by 2 for each of your opponent's creatures.

9

6

2

Nice

2

Rainbow

15

5

3

8

3

Nice Ice Baby

Creature in opposing lane cannot attack next Battle Phase.

3

5

1

Cool

2

Rainbow

8

3

5

8

-2

Ordinary Ninja

Deal 3 damage to the creature in opposing lane.

6

2

1

Cool

2

Rainbow

8

6

2

8

4

Peach Djini

Choose a creature and heal it 4 points.

7

23

4

Nice

1

Rainbow

30

2

6

8

-16

Phyllis

This creature and adjacent creatures gain +4 Attack.

3

12

2

Very Rare

2

Rainbow

15

2

6

8

-9

Porcelain Guardian

Inflict 2 damage on this creature and lower the Defense of the opposing creature by 10.

15

23

5

Algebraic Rare

1

Rainbow

38

3

5

8

-8

Quadurai

Deal 8 Damage to the creature in opposing lane.

22

8

4

Very Rare

1

Rainbow

30

6

2

8

14

The Pickler

Lower the Defense of all opposing creatures by 5.

18

12

4

Very Rare

3

Rainbow

30

5

3

8

6

Travelin' Skeleton

Deal 4 damage to a random creature, including your own.

3

5

1

Cool

1

Rainbow

8

3

5

8

-2

White Ninja

Deal 3 damage to the creature in opposing lane and heal this creature 3 points.

10

5

2

Nice

2

Rainbow

15

5

3

8

5

Sand Angel

Choose a creature and give it +2 Defense.

4

4

1

Cool

1

Sandy Lands

8

4

4

8

0

Wall of Chocolate

Heal all creatures for 5 and take 2 damage in return.

5

20

3

Algebraic Rare

2

Sandy Lands

25

2

7

8

-15

Pea Soup Barfer

Lower the defense of adjacent creatures by 2 and increase this creature's attack by 5.

10

15

3

Algebraic Rare

2

Useless Swamp

25

3

5

8

-5

Grape Slimey

Draw 1 card and send this creature to the discard pile.

2

5

1

Cool

1

Blue Plains

7

2

5

7

-3

Heavenly Gazer

Draw 1 card.

1

6

1

Cool

2

Blue Plains

7

1

6

7

-5

Big Foot

Deal 4 damage to opposing creature, and its adjacent creatures.

10

12

3

Rare

2

Rainbow

22

3

4

7

-2

Furious Chick

Adjacent creatures gain +3 Attack.

10

12

3

Rare

2

Rainbow

22

3

4

7

-2

Ghost Ninja

Deal 4 damage to the creature in opposing lane and heal this creature 5 points.

7

15

3

Rare

1

Rainbow

22

2

5

7

-8

Ice Paladin

Adjacent creatures gain +5 Defense.

4

18

3

Rare

2

Rainbow

22

1

6

7

-14

Improved Sugar Imp

Heals adjacent creatures 2 points.

1

6

1

Cool

1

Rainbow

7

1

6

7

-5

Mouthball

Creature in opposing lane cannot use its floop ability next turn.

4

3

1

Cool

2

Rainbow

7

4

3

7

1

The Mariachi

All of your creatures gain +4 Attack.

7

30

5

Algebraic Rare

2

Rainbow

37

1

6

7

-23

The Pig

Decrease the Attack of all opposing Corn creatures by 1.

1

6

1

Cool

3

Rainbow

7

1

6

7

-5

Polterclops

Return this creature to your hand and draw 4 card.

1

30

5

Very Rare

6

Rainbow

31

0

6

6

-29

Brain Gooey

Lower the attack of all enemy creatures by 12 and destroy this creature.

5

20

5

Algebraic Rare

1

Rainbow

25

1

4

5

-15

Fisher Fish

Select a random card from the Discard Pile and put it in your hand.

0

25

5

Algebraic Rare

2

Rainbow

25

0

5

5

-25

Paladim

Deal 5 damage to the creature in the opposing lane and damage this creature for 2 Damage.

5

20

5

Algebraic Rare

1

Rainbow

25

1

4

5

-15

Rainbow Gnome

Lower the Attack of the opposing creature by half, and raise this creature's Attack, also reduce its Defense, by that amount.

7

14

4

Algebraic Rare

3

Rainbow

21

2

4

5

-7

Unicycle Knight

Adjacent creatures gain +13 Defense.

12

13

5

Algebraic Rare

6

Rainbow

25

2

3

5

-1

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